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- Prologue: Here We Are...
- 1 - Introductions Are In Order
- 2 - Making The Effort
- 3 - Ya Cannae Always Git What Ya Want
- 4 - When Cometh the Wee One
- 5 - Unexpected Consequences
- 6 - Epic Mossfoot Speech
- 7 - You All Meet At A Bar...
- 8 - A Roc'y Start
- 9 - Roc Solid Information
- 10 - It's a Hard Roc Life
- 11 - Between a Roc and a Hard Place
- 12 - And The Roc Cried Out, No Hiding Place
- 13 - Roc Bottom
- 14 - Roc'ing the Boat
- 15 - Roc and Roll
- 16 - After Action Report
- 17 - A Question of Worth
- 18 - The Unicorn
- 19 - Getting to Know You
- 20 - Violet's Story
- 21 - When Violet Met Mossfoot...
- 22 - ...And Other RomComs
- 23 - Finding Home
- 24 - Worth A Shot
- 25 - I've Got A Bad Feeling About This...
- 26 - Under Pressure
- 27 - In the Deep Dark
- 28 - Whatever Happened to Mr. Funnybunny?
- 29 - Take Five
- 30 - Boarding Action
- 31 - In and Out of Character
- 32 - Theories and Drama
- 33 - Clean Up One Mess... Make Another
- 34 - Another Private Chat
- 35 - An Offer You Could Refuse
- 36 - It's Been A Long Road...
- 37 - Getting From There To Here...
- 38 - Evacuate? In Our Moment of Triumph?
- 39 - What Goes Around...
- 40 - ...Comes Around
- 41 - Housekeeping
- 42 - A Few Minutes Later...
- 43 - The Rebecca Problem
- 44 - The Goldman Solution
- Coming Soon!
- 45 - Signs and Portents
- 46 - The Insane GM
- 47 - What's in a Name? Part I
- 48 - What's in a Name? Part II
- 49 - What's in a Name? Part III
- 50 - Soliloquy
- 51 - Alone
- 52 - FuzzyCon Part I
- 53 - FuzzyCon Part II
Creator
Every gamemaster and group handles balance differently. For some it's anything goes, whatever you can get away with, give it your best shot, while others try not to let players get too powerful (or rich) too quickly. Moss is a storyteller first and formost, so he tends to GM in a way that serves that kind of progression. But you never know what players might be able to get away with...
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