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- Commuting
- Puns
- 3D Animation is Digital Puppetry
- Anatomy Of A Rig
- FK Joint Chains Explained
- IK Explainer
- Blend Joints
- Bind Explainer Joint
- The Dancer Project
- Preferred character design
- Emoji Face
- 12 Principles of Animation
- Squash and Stretch
- Anticipation
- Staging
- Pose to Pose
- Straight Ahead
- Follow Through
- Overlapping Action
- Slow in, Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
- Grant Application: Research
- Grant Application: Writing
- Grant Application: Feedback
- Coming Out Pt 1
- Coming Out Pt 2
- The Closet
- The Closet pt 2
- Life Drawing
- Computer Labs Gossip
- Principles of Design
- Focal Point
- Direction
- Design Principles: Unity and Variety
- Balance
- Proportion
- Contrast
- Rythm/Repetition
- Pay Structures: Contract
- Pay Structures: Salary
- Pay Structures: Freelance
- Bricks Every Day
- Time Slipping Away
- Riverbats
- The Magnus Archives/Protocol
Creator
An easy tip for world building is to make locations be varied from one another but cohesive when a character is inside them. This task can be made difficult in the webcomic world due to the standardization of using 3D assets for the backgrounds. Focus characters can't blend in, but unless its established that they don't belong in that location, like a time traveler, they should feel cohesive too.
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